Good sacrifices for others and cares for the dignity of sentient creatures. Good characters are driven to protect innocence and life.Alignment consists of one order characteristic (Lawful, Neutral, Chaotic) and one moral characteristic (Good, Neutral, Evil), as in lawful-neutral, lawful-evil, neutral-good, and chaotic-good. There are nine basic alignments which encompass a range of personalities, philosophies, and beliefs. Alignment is a measure of moral attitude. X Research sourceĭetermine the alignment of your character. Important for bards, paladins, and sorcerers. High charisma improves likability, appearance, and leadership ability.
Important for clerics, druids, and rangers. Wisdom contributes to common sense, awareness, and willpower. Important for wizards and classes requiring reason or learning, like paladins. Constitution increases your character’s hit points, which if depleted, can result in fainting or death. Important for rogues, light- to medium-armor wearing characters, and ranged attackers (like bow and sling users). Strength also dictates how much weight you can carry. Important for combat characters, like fighters, monks, and paladins. A score of 10 in any attribute is considered to be average. These are given scores, with high scores reflecting positive bonuses from that attribute and low scores penalties. Every character is made up of six essential attributes. Identify the main attributes of your character. Years of study allow wizards to use awesome magic power. They have less magic charges but regain them more easily. People who gained spells from a deal with an extraplanar entity. Sorcerers command strange, ancient energies. Rogues are cunning thieves and able scouts. Monks train their minds and bodies for offense and defense and use Ki based powers in combat. Fighters are capable with weapons and comfortable in armor. Druids cast spells, interact with animals, and shapeshift into animals and plants. Clerics heal, raise the dead, and direct the wrath of god. Bards use skills and spells to help and harm. As your character completes adventures, they’ll gain experience points (XP), which are used to raise your level and earn abilities and powers. If your character is starting from scratch at level one, you’ll also be level one in your class. A character’s class is like their profession. Stat modifiers: All six stats increase by one.Ĭhoose a class. Humans are the dominant race, and are diverse in appearance and culture. Stat modifiers: +2 Dexterity, another one based on sub-race On average, only 3 ft (.9 m) tall, they are agile but physically weak. Optimistic, cheerful, curious, and small in stature. Stat modifiers: +2 Strength, +1 Constitution Half-orcs are considered monstrosities by common folk. Stat modifiers: +2 Charisma, another one based on sub-race Half-elves are few in number, and tend to be wanderers due to their lack of homeland. Solitary, long-lived, graceful, and hearty. Stat modifiers: +2 Intelligence, another one based on sub-race Mysterious, adventure-seeking, and strange. Elves live in harmony with the natural world around them. Tall, long-lived, aloof, and connected to nature. Stat modifiers: +2 Constitution, another one based on sub-race They have a connection to the earth and often live in mountains or underground lands. The seven basic races are: X Research source Each race has certain unique characteristics, abilities, strengths, and weaknesses. There are seven basic races, though some players may allow other races to be used. Once you’ve determined gender, you’ll need to choose a race. Your character will be either male or female.